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Hexadecimal values are the passed vales to this function by default, but it is also possible to use string-named values (e.g. "dodgerblue") when specifying.

Usage

soccer_features_set_colors(
  plot_background = NULL,
  offensive_half_pitch = "#195f0c",
  defensive_half_pitch = "#195f0c",
  pitch_apron = "#195f0c",
  touchline = "#ffffff",
  goal_line = "#ffffff",
  corner_arc = "#ffffff",
  halfway_line = "#ffffff",
  center_circle = "#ffffff",
  center_mark = "#ffffff",
  penalty_box = "#ffffff",
  goal_box = "#ffffff",
  penalty_mark = "#ffffff",
  corner_defensive_mark = "#ffffff",
  goal = "#ffffff"
)

Arguments

plot_background

A hexadecimal string representing the color to use for this feature

touchline

A hexadecimal string representing the color to use for this feature

goal_line

A hexadecimal string representing the color to use for this feature

halfway_line

A hexadecimal string representing the color to use for this feature

center_circle

A hexadecimal string representing the color to use for this feature

center_mark

A hexadecimal string representing the color to use for this feature

penalty_box

A hexadecimal string representing the color to use for this feature

goal_box

A hexadecimal string representing the color to use for this feature

penalty_mark

A hexadecimal string representing the color to use for this feature

corner_defensive_mark

A hexadecimal string representing the color to use for this feature

goal

A hexadecimal string representing the color to use for this feature

Value

A list of hexadecimal colors to use to color the features on the resulting plot